The mission of the player character is to rescue the kidnapped soldier at the end of the level.
The level shows four different stages:
Stage 1: Introducing the level.
Stage 2: Kill some enemies, rest and continue exploring.
Stage 3:
I wanted to create a level in which player must explore a lot. That's why they have different paths to go through the level.
Stage 4: Final boss.
Environment art:
Created a library of assets including 3D models, materials, texures and custom shaders. Also did lighting environment compostiion.
Documentation: Created level layout based on sletches and beat charts for better guidelines in the development of the level.
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